![]() i cant remember where or how i found these barns, i had to convert certain area's to make these work with no errors. ( disclaimer Notice) Iv used 3 red Barns in the map that most resemble the real life version. i'm very grateful and appreciative he has sent me the file to use in the Oaks map. ( disclaimer Notice) while it hasn't gone unnoticed by Disturbed his mod "UK growth calender" has found it's way into other people's map's he would gladly help out people if asked. The map has taken 8 months to complete and well above 1000 hours which has been difficult at times but based on feedback it's been well worth it.Īny mods used in The_Oaks map remain the creation and ownership of the Mod creator and it was a great privilege to be able to find such great Mods to suit the map. I hope this map brings many people as many hours of joy and fun as it has to create. a conversation we had back in May of 22 is what gave me the inspiration to move forward and create this map. One more special mention to Dave Langland who has been along with me since day 1 of this map build and seen me threw all the problems iv had to deal with and overcome not only in making this map but also my private life. Id Also like to give a special mention to Farm_Sim_Guy (FSG) for setting me up a private channel in his discord - server to allow his trusted followers to test the map and give me feedback. Id like to give a special mention to FarmerBob, his tutorials have been a godsend and he's always been able to help and point me in the right direction when help was needed. ![]() Iv had to ask many question and iv been overwhelmed with the level of support i received , with no past experience in Modding i had to read and watch many long tutorials to help with this project. I wanted to create this map long before i had even played Farming Simulator or even owned a Pc. whilst i haven't been able to scale all the houses to the exact scale as real life iv done my best using some great mods. "removeAllDirt" = Clears the map of all Dirt (uninstall).This is a 4x mod map for Farming Simulator 22 based on a real life location in Cantley, Norfolk, Uk. "removeAllMud" = Clears the map of all Mud (uninstall). Then save the game and the mod can be removed/disabled without issues. ***Before removing this mod you must clear the new filltypes be sure to empty all tools with dirt and mud, then use the console commands (listed below) to remove all dirt and mud from the map. Included Store Item : Mud Fill Station (Placeable) Sunk vehicles are saved and will remain sunken when you load your saved game. All vehicles even dormant ones are updated if moved, and will sink/unsink if pushed/pulled into/out of mud. Once the rain stops, up to 10 minutes will be needed for the fields to dry. Fields turn to mud during a rain fall, and will and takes 10 'real' minutes of gameplay to reach max sink depth. Mud (filltype) activates the Mud System anytime (regardless of rain and environment) and reaches max sink within a few seconds. The bonus Dirt filltype is primarily added for for excavating equipment (just for fun). All Mud (filltype) can be scooped up and moved if desired. (If you get stuck a vehicle with tracks/crawlers is best used to push/pull out). Crawlers sink the least while narrow (care wheels) sink the most. Sink depth, wheel slip, and drag is all dependant on the amount of wheels and tire widths that the vehicle has. ![]() The 'Mud System' causes vehicle wheels to sink, drag, and slip aswell as give the wheels mud particle systems. Mappers are also able to add an "InfoLayer" to paint desired mud areas which will remain dormant unless this mod is used." Mud and Dirt (bonus) fill types are added to the game which can be bought from the fill station for a small fee.
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